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#Slice of sea game how to#
That's the centre and direction you should be standing on it when checking how to make any of the constellations.Īll of the symbols are in the picture below. Kinda like the one that was in Chapter 2 to help with the floor puzzle. Near where you entered this room you'll find a star on the floor. The rest of this level works by having you use what symbols you have on your hand to form one of the constellations on the doors, inside each, you'll get a new tattoo, and a new symbol will be unlocked for you to use to progress further. You'll notice that the four circles that dropped into the middle of the room have only one selectable symbol on them, the mark you just got tattooed on your hand outside.

Now, look at the star constellations on the four doors around the room to have them added to your diary. You can then head to the tablet in front of the pyramid an open it by slicing your hand an putting your blood on the tablet.Īs you enter, there's a button on your left and one on your right that will drop four circles into the middle of the room. Collect items, solve puzzles and lead Seaweed back home to the sea. Explore desolate world of dust, all hand-drawn on paper in unique art style. You play as Seaweed, a sea creature clearly out of their element. At the start of the level head right and insert your hand in a stone circle that will tattoo your hand with a symbol. Slice of Sea is a peaceful adventure and puzzle game. If it’s not, you’ve missed one of the connecting power switches between the ship, so go find the one you’ve missed following the cables on the ground.Ĭhapter 6 is the final chapter in the game, and the puzzles all take place under one roof. Head over to the tent and inside the projector should be on. Now head back to the main camp area, and through the arch to the smaller cave. Head down the right set of stairs and you’ll find a marking on the rocks for the water level.

There’s a big hole in the ground, a pedestal just in front of it and all around you, there are several different switches or valves. Then head up the rocks until you enter the main puzzle section of this chapter. Head around the backside of the big ship and find a calendar in a small camp here, Norah will take a note of this. Thing’s get a little bit complicated from here. There’s another switch just outside the ship that turns the lights on in the main camp just ahead of you, and then another in the archway that turns it on in the small cave connecting. Leave the room and head towards the ladder to exit the ship, but just before climbing down pull the level here to send the power running outside.
